MODS
osu!'s mods, lazer's taiko extras and 52 of taiko.rs's own. Stack as many as you like.
WHAT THEY LOOK LIKE
Real plays, recorded in the game.
MultiverseMV
Eight playfields circle about, each with its own look and mods. The outlined one is live; the next one is already on its way.

ShapeshiftSSCR
Every few bars the lane bends into another shape: a loop, a hook, a straight again.

Portal + Barrel RollACLPSKBAPT
Notes dive into one portal and come out of another, streams slither and every kiai spins the lane.

Loop + CrumbleLPCR
A loop-the-loop in the middle of the lane, and every hit knocks a piece out of it.

CrumbleCR
Hits knock the lane apart, harder as the combo grows; a miss puts it back together.

Shatter + DecoyBRWVDYLPSHCK
The lane breaks into pieces that slide apart, and see-through fakes fly between the real notes.
MODS
76 of them, in the game's mod select order. Point at one (or tap it) to read it.REDUCTION
- EZEasyEasy (EZ)Wider timing windows (OD x0.5), slower notes, a kinder HP bar.
- NFNo FailNo Fail (NF)You can't fail, whatever the HP bar says.
- HTHalf TimeHalf Time (HT)0.75x speed, same pitch.
- DCDaycoreDaycore (DC)0.75x speed, lower pitch.
- HAHalf NotesHalf Notes (HA)Streams lose their finest notes, on the beat. For learning hard maps.
- NBNo FinishersNo Finishers (NB)Big notes become normal ones.
INCREASE
- HRHard RockHard Rock (HR)Tighter windows (OD x1.4), much faster notes, a stricter HP bar.
- SDSudden DeathSudden Death (SD)The first miss fails the play.
- PFPerfectPerfect (PF)Anything but a GREAT fails the play.
- DTDouble TimeDouble Time (DT)1.5x speed, same pitch.
- NCNightcoreNightcore (NC)1.5x speed, higher pitch.
- HDHiddenHidden (HD)Notes fade out long before they reach the drum.
- FLFlashlightFlashlight (FL)Only a circle around the drum is lit; it shrinks at 100 and 200 combo.
- PRPrecisePrecise (PR)OD +2.
- GNGreat or NothingGreat or Nothing (GN)An OK counts as a miss (but doesn't fail you).
CONVERSION
- RXRelaxRelax (RX)Colours don't matter: any key hits any note.
- ATAutoplayAutoplay (AT)Watch the map play itself.
- SWSwapSwap (SW)Dons become kats and kats become dons.
- RDRandomRandom (RD)Every note gets a random colour.
- CSConstant SpeedConstant Speed (CS)All notes scroll at one speed: no SV changes.
- ALAlternateAlternate (AL)Hands must alternate; either may follow a finisher, drumroll or swell.
- WUWind UpWind Up (WU)The song speeds up from 1.0x to 1.5x of your speed.
- WDWind DownWind Down (WD)The song slows down from 1.0x to 0.75x of your speed.
- ABAll BigAll Big (AB)Every don and kat is a big note.
SCROLL
- ACAccelAccel (AC)Notes start slow and rush in near the drum.
- BRBrakeBrake (BR)Notes fly in fast and brake near the drum.
- WVWaveWave (WV)Note speed swells and falls along the song.
- PUPulsePulse (PU)Notes jump forward on every beat.
- STStutterStutter (ST)Notes freeze for half a beat, then catch up.
- CHSV ChaosSV Chaos (CH)Every note gets its own speed (+-30%): they overtake each other.
- CCCrescendoCrescendo (CC)Notes speed up steadily over the map, from 0.8x to 1.6x.
- DRDropDrop (DR)Notes freeze two beats before every kiai, then slam in 1.4x faster.
- GBGearboxGearbox (GB)Every beat of a bar shifts up a gear (+15%); the next bar starts over.
- RLRouletteRoulette (RL)Every 4 bars a random speed (0.5x-2x); a marker shows where it changes.
SV LAB
- ASAnti-SVAnti-SV (AS)The map's speed changes are turned upside down: 2x becomes 0.5x.
- HSHyper SVHyper SV (HS)The map's speed changes are exaggerated: 1.5x becomes 2.25x.
- EVEvenEven (EV)Notes are evenly spaced: bursts fly in fast, slow parts crawl. Play by ear.
- SLSplitSplit (SL)Dons are 20% faster and kats 15% slower: colours overtake each other.
- SGSwingSwing (SG)Notes on the beat are faster, notes between beats slower.
- LFLeapfrogLeapfrog (LF)Every other note is faster: pairs swap places on the way in.
- PNPanicPanic (PN)Every miss makes notes 15% faster for 4 seconds; misses stack.
- MCMercyMercy (MC)Every miss slows notes down for a few seconds.
- LGLag SpikeLag Spike (LG)The lane freezes now and then, then skips ahead. Like a bad stream.
- MWMoonwalkMoonwalk (MW)On every bar the notes slide backwards for a moment.
- SRSnap SpeedSnap Speed (SR)Speed by rhythm: 1/3s slower, 1/6s faster, 1/8s a bit faster than the rest.
VISUAL
- SUSuddenSudden (SU)Notes only show up close to the drum.
- BLBlinkBlink (BL)Approaching notes vanish on the second half of every beat.
- BOBlackoutBlackout (BO)Kiai time turns the lights off: only the drum stays lit.
- SPSpotlightSpotlight (SP)Flashlight whose circle breathes with the beat.
- CLColorlessColorless (CL)Dons and kats look the same. Play by ear and memory.
- MMMemoryMemory (MM)Notes are only shown for the first 15 seconds.
- DYDecoyDecoy (DY)See-through fake notes fly in between the real ones and vanish before the drum.
- PYPartyParty (PY)Everything flashy at once; notes pulse to their own rhythm, 1/4s four times a beat.
- OTOvertimeOvertime (OT)It's me.
- LILiarLiar (LI)Far off, triplets are spaced like 1/4s; their real spacing shows near the drum.
- RARadarRadar (RA)The lane is dark: a beam sweeps it every other beat and lights notes up as it passes.
- ECEchoEcho (EC)Notes are grey; the next bar shows in colour under the lane, a cursor running along it.
RAILS
- ZZZigzagZigzag (ZZ)The lane zigzags across the screen.
- UTU-TurnU-Turn (UT)Notes come in along the top, make a U-turn and come back to the drum.
- SISpiralSpiral (SI)The lane coils into a spiral; notes wind their way in.
- LPLoopLoop (LP)The lane has a loop-the-loop in the middle.
- EBElbowElbow (EB)Notes fall from the top and turn into the lane at a corner.
- SSShapeshiftShapeshift (SS)Every few bars the lane bends into another rails shape (C: how often, which order).
- SKSnakeSnake (SK)Streams slither along the lane, triplets the other way; 1/1 notes fly straight.
- XFCrossfireCrossfire (XF)The drum sits in the middle: kats come from the left, dons from the right.
PLAYFIELD
- MRMirrorMirror (MR)The lane is flipped: notes come from the left.
- TLTiltTilt (TL)The lane rocks from side to side with the beat.
- SNSpinSpin (SN)The lane moves to the middle and turns full circle every 24 seconds.
- MNManiaMania (MN)The lane stands up: notes fall down onto the drum.
- BABarrel RollBarrel Roll (BA)Every kiai starts with a full spin of the lane.
- FFFlip FlopFlip Flop (FF)Every 8 bars the lane flips over to the other side.
- SHShatterShatter (SH)The lane breaks into pieces that slide apart and back; further where streams are.
- CKCrackedCracked (CK)Every miss cracks the lane and knocks a piece out of line; 50 hits mend it.
- CRCrumbleCrumble (CR)Hits knock pieces out of the lane, harder as the combo grows; a miss puts them back.
- PTPortalPortal (PT)Notes dive into one portal and come out of another; they move every 8 bars.
- MVMultiverseMultiverse (MV)Eight playfields circle about, each with its own look and mods (C sets them up).